So who has heard of Acquire?
Now, I'm not totally bashing Monopoly. I have a few good memories with the game. However, it teaches a lot of nonsense, especially to kids who have yet to understand how money works. It is about spending on whatever "property" fate brings your way because of a dice roll, and taking money from others who are "unlucky" to have landed on one of your properties. That's not even how rents work! But anyway, this is a game that breeds a negative experience about money and the concept of being wealthy, even if we're just talking about play money.
Acquire, on the other hand, provides an incremental experience with money. This is a game about corporations and controlling shares of these corporations. The growth and decline of corporations are decided by the players, but in an abstracted way. The real meat and source of competition lies in the acquisition of stock certificates. Corporations in the game are not wholly under a single player's control. Most of the time, two or more players own a corporation holding a varying number of shares. The game is won by having the most money in the end. In the end, unless you arrogantly just sat on the stocks of eliminated corporations, you will most likely have a lot of (play) money to count.
Each player starts with some money and six tiles. These tiles are the abstract representation of what I could surmise as business growth. Corporations grow larger as you add more tiles connecting to them. You place these tiles on the board, wherein the name of the tile (I mean the label represented by a number and letter, e.g. 1A) must match its position on the board where you place it.
So each turn, you must play one tile. You may play a tile that will connect to a corporation (if any), which will cause the value of its stock certificates to rise. You may also play a tile that does not connect to anything. This is an orphan tile. Or you may also play a tile next to an orphan tile, causing the birth of a new corporation.
Then, you buy stocks from existing corporations. The price of each stock certificate depends on the size (number of tiles connected) of the corporation, and you will see the values in an information sheet. There are certain limits, though. First, you may only buy up to three stocks each turn, forcing you to analyze immediately with multiple corporations in play which has the most value for you. Second, each corporation only has 25 stocks available, making it a race between players vying for the most shares of one corporation.
Before you end your turn, you draw back up to six tiles.
The game ends when all corporations are safe, meaning their sizes prevent other corporations to acquire them. At this point, the players count their cash-on-hand, if any, and the total value of their owned stocks. The player with the most money wins.
As you can see, Acquire is relatively easy to take up with just a few general rules: play tiles and buy stocks. But it can, in fact, turn into a very heady game. It is rare to play the game without feeling a bit competitive somewhere along the way. Speculating which corporations will stay long and which will get acquired quickly compels the player to make important decisions each turn, and thus can sometimes slow him or her down. The interaction and depth of play might be its greatest achievement (a bit similar to Chess with regard to rules complexity in relation to strategic depth). It may also be its discouraging factor for a light-heart fun, which excludes it from mass market games like Monopoly. Even if the ease of entry qualifies it with the classics, the seriousness of the game may scare away some. However, like many games, multiple plays will help these decision-making skills second nature.
Still, if you like light, mindless (in a positive way), or casual games, Acquire is a game you might want to get into with some mental preparation. Otherwise, play it as soon as you can, because this is one experience that will open your mind, and a good way to teach some truth about money.
Board Game Geek entry for Acquire: http://www.boardgamegeek.com/boardgame/5/acquire
Photos 2 and 3 courtesy of Marye.
Yep, that's an unfair review of Monopoly. Rents may not work that way, but life does. If you post your rental property ad somewhere, chances say that some random prospect will walk in and inquire about it.
ReplyDeleteI have slightly changed my opinions with Monopoly. No really, I did. As much as it seems a bit less strategic and less a simulation of anything, I do have to say that it caters to a broader audience, especially children, who actually do not have the capacity or drive to make too many decisions. That's not a diss, that's something of a fact, since we all just want to have a good time. Sometimes brain drain is not a good time for most. Also, I have a revised perspective on randomness after listening to an old podcast from Richard Garfield: http://www.threedonkeys.com/blog/archives/172
ReplyDeleteThough it is random as to who may knock on your door and rent your property, business is not meant to feel like "I lost money to that tyrannical landlord!" It's supposed to be a win situation, where you get something out of your money's worth. If you lose money and you grumble and get nothing of it, that's robbery, bad luck, or third-world tax collection. :)